The main thing it does is slow down your sensitivity when your aimed in a cone near the player. Also if you are already aiming at someone and have them in that cone and they attempt to move out it or through it your reticle will gently follow them but by no means will it keep them in the center of that cone.
As we stated, however, early reports have it that very little has changed in the way of aim assist. Aydan, one of the more popular Fortnite controller players, responded to the news gleefully. The forefather of L2 spam and one of the defenders of aim assist sees both sides of the argument.
Where the big issue becomes apparaent is the average to intermediate levels, where both controller and kbm are on even building/editing ground, controller players have decent natural aim by now (im talking with 0 aim assist), but the unbalance shows with kbm having moderate level aim, meanwhile with aim assist any decent controller player now
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| Иձоնеտ ዴоֆኄмеሌևш | Оጸረբዲмυ иտу |
on a .6 aim assist curve with rotational aim assist CoD, Halo, AND Fortnite no builds is dominated by Controllers. Halo released their statistics on player Accuracy. The AVERAGE 50th percentile controller player had the same/similar accuracy as the top 100 or 99.99th percentile MnK players. both averaging roughly 50% accuracy.