Your Command Center could be the next thing to fall. At least one Particle Cannon must be built as soon as possible to get the jump on the GLA’s Scud Storm. Afterwards, keep building Particle Cannons and continually destroy the Arms Dealer located in the northwest and the second Arms Dealer located in the southwest.
Try to get the best way in where there are no base defenses that hit air. First take out all of the anti air units and use rocket pods on the war factory then take out dozers, barracks, whatever poses a threat. Meanwhile, at your base, get some defense up, a second dozer, and a raptor or two to take out chinooks.
🎁 DONATIONS (messages appear on screen during livestreams): View All Top Mods. C&C: Aftermath C&C: Generals Zero Hour. Zero Hour Escalated C&C: Generals Zero Hour. Rise of the Reds: HanPatch C&C: Generals Zero Hour. NProject Mod C&C: Generals Zero Hour. StarGate: Days Gone Bye C&C: Generals Zero Hour. Destructive Forces C&C: Generals Zero Hour. That shiny mod that vilifies the use of bloom and edgy Nov 4, 03 at 1:03pm (PST) ^. re: AI in Zero Hour. I fink the AI in Zero Hour is better than Generals. Mainly because in Generals, I never saw the CPU rush me, but in Zero Hour, bang! It hit me

When you talk about Command and Conquer: Generals Zero Hour Multiplayer problems, lagging is also something that comes up quite often. It’s pretty common for players to complain about these kinds of lag, and the size of the replay file can help you figure out what’s going on. When the file size gets too big, your system will start to slow down.

11 years ago on this date, The_Hunter released C&C Shockwave 0.8 to the public. At the time, it was a simple balance patch with a couple of new units. It has significantly grown since then to become more than that, but still contains the fast paced gameplay we love from the original Zero Hour. And now, a new version dawns on us, in a new era of rUa0.
  • iuf58ztk2b.pages.dev/239
  • iuf58ztk2b.pages.dev/947
  • iuf58ztk2b.pages.dev/216
  • iuf58ztk2b.pages.dev/663
  • iuf58ztk2b.pages.dev/338
  • iuf58ztk2b.pages.dev/888
  • iuf58ztk2b.pages.dev/972
  • iuf58ztk2b.pages.dev/744
  • iuf58ztk2b.pages.dev/155
  • iuf58ztk2b.pages.dev/225
  • iuf58ztk2b.pages.dev/970
  • iuf58ztk2b.pages.dev/61
  • iuf58ztk2b.pages.dev/19
  • iuf58ztk2b.pages.dev/629
  • iuf58ztk2b.pages.dev/978
  • command and conquer generals vs zero hour